The new Globalscreen Project Simulations, is an artistic examination of questions of perception and of the Zeitgeist in an era of inundation by pictures and by simulations of reality.
These increasingly influence human society, the sciences and the world economy. Perceptions are shifting, in all spheres of life.
The artists in this project have been invited to develop a specific perspective in reflecting individually these technological and cultural processes, be it in a political, aesthetic or philosophical approach.
The genres extend from experiment to the interactive and animation and to work in documentary mode.
simulation, imitation, reduction, observation, fake, computer simulation, virtual reality, modern fairy-tale, role playing, social awareness, planning the future, sequence, sight/sound event, ... (Second Life; Google Earth; particle accelerator, CERN in Geneva, CH...)
Sebastian Glaeser, Wuerzburg, D, on virtual reality, simulation, the human being, effects, perception and action...
...In Simulation, experiments are conducted on a model in order to gain insights into the system of reality, or to enable us to predetermine responses to actions, influences and perceptions.
To define reality as what is perceptible runs the risk of excluding that which, though it exists, cannot be perceived by the human senses.
So I see virtual reality as a means of perceiving sensory stimuli, representations, etc, that do not exist in outward reality; of making these accessible to experience and perception.
In a virtual environment or in one added to or altered by virtual information the senses can change as priorities are shifted, and perception can be disturbed as a result. If, for example, a tactile channel is lacking, as is the rule these days, the stimulus for other senses is increased. This leads to a shift in the significance of the senses. In turn, this can evolve altered forms of expression.
The senses supply us with information on our environment.>br>Via our behaviour, we connect with our environment and are thence able to alter that environment ourselves, or our perception of it (for example by taking up a different standpoint).
Jean Baudrillard (l`agonie du reel) as a Post-Structural thinker sees current reality at the end of the twentieth century as governed by the death-throes of fixed relationships, of the real and the rational, with which the Age of Simulation has begun. History, he asserts, has withdrawn, leaving behind it a fog of indifference, crossed as may be by currents but divested of all context, as he says. Baudrillard sets up theories of hyper-reality in which the sign/symbol gains power at the expense of what it was intended to signify. ...as he says.
Extracts from a text by:
Sebastian Glaeser, Forschungszentrum Design und Systeme. Wuerzburg, Germany, June 2007.